By 2020, depression will be the second leading cause of global disability and by 2030 it will be the number one contributor to disease burden worldwide[1].
While Denmark is known to be of the happiest countries in the world, many Danes face mental struggles at some point in their lives, or know someone who is.
Research has shown that approximately 20% of the Danish population (which equals to about 700,000-800,000 adults) will experience mental health problems during the course of one year. Young adults aged 16- 34 are most likely to be affected, with women overrepresented. In Denmark, depression, anxiety disorders, and drug addiction are the most common causes of mental health problems[2].
Mental disorders cause tremendous economic costs and burden to society. One reason for this is stigmatization and misconceptions of mental illnesses and addictions[3]. Having dark thoughts and not being able to sleep, can you call that a ‘real disease’? In Europe, but also globally, governments are not addressing these issues to the degree that is required.
Welcome to Lulu Lab! Through our mental health game, we want to raise awareness about mental health issues and make it easier for peers, parents, teachers, and everyone in society, to talk openly about their health.
References:
[1] Videbech, P., & Deleuran, A. (2016). The Danish Depression Database. Clinical epidemiology, 8, 475-478. doi:10.2147/CLEP.S100298
[2] Sommar, M. (2016). Mental health among youth in Denmark: Who is responsible? What is being done?
[3] Trautmann, S., Rehm, J., & Wittchen, H. U. (2016). The economic costs of mental disorders: Do our societies react appropriately to the burden of mental disorders?. EMBO reports, e201642951.
In collaboration with 40 NEXT Media High School students in Copenhagen, we are developing a prototype of an educational game about Mental Health. Some of the topics discussed are anxiety, autism, stress, paranoia and depression.
The purpose of this game is to raise awareness about mental health issues, and to make it easier for students, teachers and family to speak openly about their health, and to enable them to share personal experiences in a safe space.
An award-winning game and innovation studio working to change the world through human-centered design and engaging educational games.
© Copyright. All Rights Reserved.