Lulu’s Journey is a digital game based on interactive storytelling, teaching 10 - 24 year old girls and young women about Menstrual Hygiene.
The game is intuitive, simple and fun, and based on visual learning and voice-overs, to embrace both the literate and illiterate users as well as those who are less familiar with tech and digital platforms.
In collaboration with 40 NEXT Media High School students in Copenhagen, we are developing a prototype of an educational game about Mental Health. Some of the topics discussed are anxiety, autism, stress, paranoia and depression.
The purpose of this game is to raise awareness about mental health issues, and to make it easier for students, teachers and family to speak openly about their health, and to enable them to share personal experiences in a safe space.
We are currently developing an educational platform of Sexual and Reproductive Health and Rights (SRHR) topics, to teach users about sexual rights, puberty, menstruation, STI’s and contraception. The game is based on dilemmas, where users learn through storytelling, decision-making and consequences of their choices.
We are developing this game with Save the Children Sierra Leone, Save the Children Denmark and BRAC Uganda.
For Sierra Leone, the game is co-created with 20 students from Limkokwing University Freetown and 20 end-users from four local communities. This game is in Krio, the language of Sierra Leone.
For East Africa, the game is co-created with 20 end-users and ELA club mentors in Jinja, Uganda in partnership with BRAC, the world’s largest NGO. This game is in English with a local accent.