The dilemma game invites users on a journey to Freetown, Sierra Leone where the user can explore the big city’s School, Market, Health Clinic, Church and Mosque. Throughout the game, users are met with dilemmas and learning flows, where educational quizzes, storytelling, interactive videos and mini-games will empower, educate and engage users in learning about Sexual Rights, Puberty, Pregnancy, STI’s and Contraceptives.
The visual design, the stories, main characters, and guiding characters, as well as the background music, sound effects and the voices of the game, has been co-created in partnership with Save the Children Sierra Leone, Save the Children Denmark, BRAC Uganda and creative and dedicated girls and boys from Sierra Leone and Uganda.
The Dilemma game can be played individually, in a small group, in a youth club, girls/boys club or in a classroom setting. When played in groups, the Dilemma game works as a dialogue tool - empowering users with a language to discuss SRHR amongst each other, and a safe learning space where taboo topics become fun and normalized through games and storytelling.
10-24-year-old girls and boys based in East Africa or West Africa
Krio
English with Swahili accent
Tablets / Google Play store
Chapter 1: Puberty
Chapter 3: Sexual Rights
Chapter 2: Pregnancy
Chapter 4: STI’s and Contraceptives
The web version works best in Chrome or Firefox web browsers:
Use your mouse to move around and click.
Use the spacebar to jump.
1. To implement the games, you will need tech devices! The Dilemma game works best on Android tablets with the size 16:10.
2. Visit Google Play Store to download the game to any Android tablet or smartphone. To do this, you must be online. Once downloaded and installed, the games can be played offline.
3. The Dilemma game can be played by individuals, in a small group, in a youth club, girls/boys club or in a classroom setting. When played in groups, the Dilemma game works as a dialogue tool - empowering users with a language to discuss SRHR amongst each other, and a safe learning space where taboo topics become fun and normalized through games and storytelling.